Official Whitepaper
  • Overview
    • Opportunity & Market size
  • The game
    • Gameplay
    • Game modes
    • Goals
    • Features
    • Easy to learn
    • Anti-cheat system
    • Chess sets
  • E-SPORT
    • Ranked modes
    • Tournaments
    • Clubs
    • World Championship
  • NFTs and Marketplace
    • Play and earn
    • Game economy
    • Marketplace
    • Login rewards
  • Tokenomics and allocation
    • Token sale and economics
    • Token allocation
  • TEAM
    • Meet the team
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  • VIDEO GAME INDUSTRY
  • CHESS GAME INDUSTRY
  1. Overview

Opportunity & Market size

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Last updated 2 years ago

VIDEO GAME INDUSTRY

With more than 3.09 billion active gamers worldwide and $197.11 billion in revenue in 2022, the video game market is growing steadily and becoming one of the largest markets in the entertainment industry. Observing this growth, market players have found it necessary to explore new opportunities in the market.

We can notice :

  • An explosion in the number of mobile players.

  • An increase in VR installations.

  • Development of eSport and competitive games.

CHESS GAME INDUSTRY

In France, we consider that 25 million people know how to play chess and that 5 million practice at least once a year, showing a real passion for this sector.

Chess games have fluctuated in popularity throughout their existence, but recently they have become more popular than ever. With $2191.51 million of market share in 2022 (), the chess market is constantly growing.

About 70% of the adult population (US, UK, Germany, Russia, India) has played chess at some point in their lives, 605 million adults play chess regularly ().

Source
Source
2022 Global game revenues
Global game revenues evolution